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(3 edits) (+1)

I ran it today at LL2 for group of 4, consisting 50:50 of new and returning players. They all loved it and hex crawl part was great, though I felt like it could've used some way to nerf limited use items and core powers, as with only one combat scene, players can just use them all at once and trivialize the combat significantly. I know hex crawl part is meant to do that, but it could go further. 

Thanks for the comment, I'm glad they enjoyed it! Figuring out how to modulate the right level of challenge to burn through resources during the crawl is probably the most difficult part of running the adventure, as it's something each GM has to manage on the fly on a table by table basis, so I hear you there.

What pathway did they take through the gulch?

(2 edits) (+1)

They went north, through grasslands and swamp, then turned around and through the orchard. The final confrontation ended up being around the river canyon. 

At one point they concocted a plan to lure the rivals into a kill zone and get rid of them with artillery (they had a Barbarossa) to remove them without a direct fight. They started discussing their supposed plan to lure the Hulk on open channel to draw them in. but the other hunters just resorted to switching off their transponders and sneaking up on the party when they were preparing.

After they reduced the creature to 1 structure and 4 hp, it borrowed underground and started running away from the combat zone. The day was saved, by a Swallowtail with Lotus Projector, who managed to snipe it for those last few HP.

Once again thank you for this adventure. I'll sure borrow some of its ideas in my future campaigns.