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(+1)

The use of stickers was a super inspired idea and it gave me flashbacks of Paper Mario's exploration style, very interesting to get collectibles that later interact with the world. My highlight of the game.

The controls when jumping and dragging were a bit too floaty and I think the game could have benefitted a bit from SFX when you get the collectibles. I also think the game was confusing and objectives a bit obtuse at times, it could use a better onboarding/intro the game flowed a bit too slow.  I like that you can complete a level without all ribbons as it gives you a replay reason to go back.

The stickerbook concept and visuals were also neat! Very chill vibe to go through it. There could be a bit more visual separation between what's solid and not in the background at times (like the ladder in L1).

(+1)

Wow, that was very detailed, i really appreciate all your kind words.

And yes, you are right, nice feedback, i should have done some things a bit more clear, and yes, i am not too much into sound effects, even for a composer.

And, actually, i wanted to make the character feel floaty, so it feels like fantasy, because of how the idea of a magic book feels, but, you are right with that too, it could feel a little bit weird.

Glad of your words, and many thanks.