This game looks amazing, visually. I really love the design of it, and I found it engaging for the style of game that it is. Music and sound scape is also top-notch, and I absolutely appreciated not having my ear drums blown out right at the get-go since it defaults to the volume at 50%. That's a very important feature to me.
Having the ability to select a non-alcoholic beverage in stead was really clever. If I might suggest, you could also add "root beer" as an option, since it was something that was actually served at old time bars for the traveler with a sour stomach. They used to say "gimme the ol' sarsaparilla", and that was them asking for root beer by its other name, since the sarsaparilla root does calm an upset gut. You totally don't have to, but I think it could be a fun nod to some random trivia AND it has "beer" in the name. lol
Also really appreciate that the controls were shown on screen, just as a reminder. Sometimes when you're first getting used to a game, that can be really important. Never a bad thing to include.
This might be a bit nit-picky, but when it comes to being told to go to the "kitchen" door, the barkeep says to use the "door to the left", but then the exclamation point goes above the door next to the stairs, not the only door to the left (it's definitely more above than anything else). So I think changing the dialog there could be helpful to the overall story telling.
Level wise, I was stuck by the second level. I skipped it. I'm assuming there's a way to complete it, but I wasn't seeing it. That could just be the way my brain is wired for visual comprehension, not sure, but hints or something would be nice for someone like me that needs a nudge. I don't mind not getting a perfect level, but I couldn't even progress. I think personally I'd like a little more lead-up to the complexity of getting stuck in puzzles, where it at least explained the mechanic of getting stuck (the first time it happened was unintentional and unexpected) and maybe gave a tutorial example of finding your way around things to get the brain looking for those paths.
Overall though, this is going to be the game for someone out there. It feels like some really solid effort and consideration has already been put into it, and I'm sure it's going to be polished into a great puzzle game.
My VOD is here, your game is timestamped in the bookmarks:

