Wow what a trippy, surreal, and introspective experience reminiscent of games like What Remains of Edith Finch, definitely had me in my feels. The gameplay and the song feel so tied together I love it. I went back and read your devlogs and I really do think you nailed the haphazard feeling of memories as we get older that you were going for. The sun mechanic caught me off guard in a good way and had me worried about a certain character (without spoiling it for others). I got all 27 memories but I wasn't sure if there was something extra I was supposed to do after grabbing the last one.
Feedback:
- The lack of map permanence does get frustrating to figure out, I still don't feel like I got a handle on what's going on, some more telegraphs to figure the system out could help. I did like how the environment seemed to change based on memories but it was really hard to get the full brunt of that effect because I wasn't sure where I was and what was changing in relation to where I was before to a point I felt like I was randomly stumbling around for 20m.
- I would really love either retriggerable dialogue or a kind of fading stack of dialogue. Sometimes I'd accidentally skip the message and couldn't go back to read it :(
- I'm not sure if I did or didn't reach the win condition so possibly disregard but some sort of conclusion would do soooo much to make the end more satisfying. Even if it's just a simple fade to black with some conclusion text and/or the character sprite. Or like maybe when you get all the memories and you leave the the room you can only enter the "final" room.
Excellent work!