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Wow what a trippy, surreal, and introspective experience reminiscent of games like What Remains of Edith Finch, definitely had me in my feels. The gameplay and the song feel so tied together I love it. I went back and read your devlogs and I really do think you nailed the haphazard feeling of memories as we get older that you were going for. The sun mechanic caught me off guard in a good way and had me worried about a certain character (without spoiling it for others). I got all 27 memories but I wasn't sure if there was something extra I was supposed to do after grabbing the last one. 

Feedback: 

  • The lack of map permanence does get frustrating to figure out, I still don't feel like I got a handle on what's going on, some more telegraphs to figure the system out could help. I did like how the environment seemed to change based on memories but it was really hard to get the full brunt of that effect because I wasn't sure where I was and what was changing in relation to where I was before to a point I felt like I was randomly stumbling around for 20m.
  • I would really love either retriggerable dialogue or a kind of fading stack of dialogue. Sometimes I'd accidentally skip the message and couldn't go back to read it :(
  • I'm not sure if I did or didn't reach the win condition so possibly disregard but some sort of conclusion would do soooo much to make the end more satisfying. Even if it's just a simple fade to black with some conclusion text and/or the character sprite. Or like maybe when you get all the memories and you leave the the room you can only enter the "final" room.

Excellent work!

Thanks so much for the play through. `how weird still feels good` is a new balancing act and I appreciate you walking the line with me.  

There isn't really a finish, just an end. My original scope was everywhere I've lived and realized that's too much to get done with high quality in the current time along with torture for the player.  Adding a count of events was a very recent addition to help reduce player pain with the amount of uncertainty I've planted here. 

One of my goals is to do a dev posting that spoils how the doors work for those who want to understand what in the world is happening. There is some hints regarding color and room type that might help people who want it. 

I'll consider displaying all the text instead of just the most recent one for each event.

(1 edit)

You did successfully inspire an actual end to the game :)

The text now also stays up so that its revisitable. 

I also realized there was a bug that was making the game take far longer than it should, so that's cleaned up.