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(2 edits) (+1)

Hello again! I'm really loving this game at the moment and gotten super deep into the meta and strategies. I've played until epoch 66 and have written a list of some potential fixes or tweaks that could be implemented.

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Ideas
- New set of upgrades that buff constructs with levitate that are placed on an empty square or target/attack levitating forms (must have enough value to justify having to buy two upgrades for it to work)

- Ability to draw arrows before placing pieces 

- Allow players to select pieces off their pedestals with number keys


Tweaks
- Highlight square underneath piece when hovering

- Difficult to tell how much health a construct has or how damage works (reticulated frame just says adds +1 reinforced but can be difficult to know what that means unless you are already familiar with the upgrade)


Bugs
- Promote has bugged one time, promoted pawn without meeting the requirements

- If the player exits to title screen immediately after their final attack that would result in a loss of board integrity, the next time they load up, they will start on epoch 2 and most of the board squares will be missing, however, the board will still be at 100%. It also spawns in extra forms that shouldn't be there at that early of a point in the game.

--I avoided mentioning bugs that are listed on Trello--

All in all, I've had a GREAT time playing so far. With it's stunning visuals and it's intellectual and polished gameplay, this game is truly, very impressive.

(+1)

Thanks so much for taking the time to write this out. It’s awesome to see how deeply you’ve gotten into the meta, Epoch 66 is Wild! I honestly wasn’t sure this game even had a meta yet, so it’s kind of surreal to hear you talking about it like that.

I really appreciate the structured notes, I’ve added these to my Trello. The levitate upgrade synergy and arrow-drawing ideas are especially interesting. Glad you’re enjoying it, and feedback like this really helps me refine the experience.