Hello! Welcome to Feedback Quest 8! My name's Hythrain, a co-host and one of the streamers for this event! This feedback is being written live as I stream your game! If you're interested in seeing my live reaction, let me know and I can send you a link to the VOD once it's posted to YouTube!
So my normal approach for any game in these events is simple: I get the game, make sure it's not a virus, then play it with as little information on how to play as possible. This way, I can judge how intuitively someone can figure out the game. Only if it's obvious that I need to read more will I do so. I note this so you can get a sense where some of these feedback comes from. In addition, I want to note that feedback and rating are different; don't use this feedback to gauge what I'll rate, nor should you view my rating as entirely indicative of my feedback.
So I'm torn on this one. On one hand, it's a fun and challenging puzzle game. On the other hand, its physics don't entirely make sense and I find its controls very frustrating. The physics part, I can get over. It's weird, but it's just how the game rolls. However, the controls are something I don't want to touch ever again.
This is game that is built around very precise controls. It's all about careful movements, as a single misstep can cost you the round and force you to restart or can kill you. However, the game doesn't control like it's very precise. I often find myself everything one block at a time for fear that holding the button even a split second too long will screw me over. This is because there's dirt everywhere that the player has to clear out in order to do things, including in places where it doesn't affect the puzzle, which causes players to rush along to try and clear the junk dirt quickly in order to get to the good stuff.
So I thought about how to fix this. The one idea I had that I felt could work that wouldn't add to the frustration was as follows: first, remove a lot of the excess dirt. Only keep dirt that's the most relevant for a puzzle instead of just filling every tile, as that's otherwise just a huge waste of time. When the player starts to dig, put in a slight delay between each tile. That way, the player can have an extra moment to let go of the button and stop their movement before they make a move that they don't want. This also would apply to when they're digging the last dirt tile and are about to walk into a stone, statue or bomb eye to also give them that moment.
This would fix the issue of precise controls, because the delay would make them be not as precise and thus make the player less prone to making a split second mistake. It doesn't need to be a long time, no more than a quarter of a second and maybe even down to just a tenth of a second.
Also, there was one sentence I saw that just didn't make sense with how it was written. "As you enter the chamber your eyes fall upon a new kind of... deformities." In particular, the sentence refers to the upcoming noun as singular through "a new kind" but then switches to plural with deformities. If you want it to be plural, the sentence should be "As you enter the chamber your eyes fall upon new kinds of... deformities." If you want it singular, it'd just end with the word "deformity." Since there's only one new type of monster, I'd say you should go with singular.