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(2 edits)

Combat needs to be balanced. All the monsters have better stats and do more damage than the main character.

Well the intended game loop is for you to start off with easy enemies like slime and werewolves and move on to more difficult ones like Ice wolves or Kobolds. But if you don't like the game's direction as it is, you could always just wait a while until the mod tools come out and play user made creations as well as make your own!

(3 edits)

Yeah even with the werewolves and slimes it's mathematically impossible to win.

The MC has 20 health and the werewolf does 2 damage every time he attacks, which means the MC is defeated in 10 turns (defending does not lower the damage taken).

The werewolf has 12 health, but the MC only does 1 damage, which means the werewolf would be defeated in 12 turns. So it's always a loss for MC at level 1.


You need to increase the damage/health of the MC or decrease the stats of the monsters, so that winning is actually possible. The game's direction is fine, you just need to adjust the numbers.

Thank you for the suggestion, it will be taken into consideration! While you wait for the next update which might address these issues, I suggest you fight slimes in the plains and as another tip, leaving the monster after defeating them gives you a point towards strength, and having sex with them gives you a point in seduction!

Anyhow, thank you for playing and have fun!

:3