Thanks for the tip! I ended up finding the flower pot and finishing the game. I thought the memory shard mechanic was an interesting way to tell a story. It seemed like there was a lot of context and background information relayed in a very short timespan. It's impressive that you got that all done in time for the jam- but I also suspect it would feel more impactful if the pacing were slowed down so the player had more time to get to know the characters. This is clearly part of a longer and more ambitious narrative project, so I wish you luck with continuing to work on it! I also appreciated the puzzles at the beginning, and would love to see a series of shard-collecting puzzles that grow more complex as the game progresses~<3