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Thanks for the tip! I ended up finding the flower pot and finishing the game. I thought the memory shard mechanic was an interesting way to tell a story.  It seemed like there was a lot of context and background information relayed in a very short timespan. It's impressive that you got that all done in time for the jam- but I also suspect it would feel more impactful if the pacing were slowed down so the player had more time to get to know the characters. This is clearly part of a longer and more ambitious narrative project, so I wish you luck with continuing to work on it! I also appreciated the puzzles at the beginning, and would love to see a series of shard-collecting puzzles that grow more complex as the game progresses~<3

I'm glad you liked it! We wanted to have more complex puzzles but ran out of time making it, but we're planning on working on it more when the jam ends. 

The main story is in Shards of the Heart, right now we have a demo for it. The full game is actively being worked on. :)