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The game looks nice and polished enough, I'm impressed how you were able to keep the scope small enough to stay within the 3h.

I really like the small things about the head coming back:
 - Being able to kill multiple enemies when coming back VS only 1 then the head auto-returns
 - Being able to call the head back, so that you can decide how long you stay vulnerable

I wish that the game would start spawning more enemies on subsequent tries, and to have some way to better take advantage of the return of the head killing multiple enemies (either being able to adjust the head trajectory a little, or to be able to still move a little your body to adjust )

Thanks for the game, and congrats on winning the Trijam 334 :100:

thanks for your feedback :) you can actually call it back whenever you want by pressing lmb again, i never mentioned it. And i planned a small upgrade system but then i decided to go for more polish

Yeah, sorry that is what I meant that I like being able to call the head back. I'm not always super clear, especially by text. 

What did you want to do for the upgrade system, at first?

Also, good job on the neon "survivor-like" for your bachelor thesis, I got the d version and played on a computer, so no haptics, if there were any. :D

(+1)

i wanted to do a little skill tree with are damage, head throw speed etc but i though juice would be more important :)

And thanks for participating!

hello ¯\_(ツ)_/¯
i see ur atending to mi game jam mister mister...
ur games are very cool and enjoyable soo...........................................................................................................................................................................................................
would you please join my game dev team?
if yes click here!

if no click here