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(2 edits)

I noticed that the strafe left has 15 frames as usual but strafe right only has 12 frames. this is both in sprites and spritesheets. is this intentional? I also noticed that the death animations for several characters (checked archer, wizard and mage but could affect others as well) can start in the wrong direction and midway through the animation change direction again. sometimes both happen at the same time. this happens both in sprites and spritesheets. is this an export error? the paladin seems to work as intended facing the correct direction and dying towards that direction.

EDIT: perhaps instead of checking each error 1 by 1, export everything again and check if there are any issues with the exporter itself. this is assuming you have an automated export process. could prevent future issues in other packs if they use a similar system

EDIT2: Decide to test the fantasy character creator with the frost mage preset and these 2 issues were not present. Strafe had all frames. For the death animation it's a bit tricky since the creator uses a different animation for death so even though it exported correctly it is not an apples to apples comparison

The missing strafe frames is only affecting the casters currently and a fix for this is coming in the near future. For the death animations, this is intentional. Most animations in the creator are not the same as the ones found in this pack.