I encountered a bug where all the health was super high and I could no longer click on the screen:

Overall, I think a lot of my fun came from wanting to hatch the eggs to see what the next creature was. I was also interested in unlocking the new attacks to see what they did and appreciated that the abilities were thematic to each animal. However, I felt the battle got really trivial at a certain point and I could just spam the fox and deer's 3rd ability and it would basically just wipe the screen. A bit of sfx would have made the battles feel a bit meatier and engaging. I wasn't sure what the purpose of abandoning a run was I guess it was so I could maybe swap in a new companion but it didn't feel punishing if I didn't abandon a run and just kept going until I was dead. I appreciated the initiative meter on the side but I think I would have liked there to be more distinction as to which was my turn and the enemy's turn besides just colour - which might be more an issue to the colour blind but I think I'd have liked there to be an arrow pointing at which were my creatures so it would be easier to tell at a glance. It was cool finding all the animals and getting the journal filled up and I liked they each felt like they had a unique role to play though the battles didn't really necessitate me switching it up from just going pure burst damage. Maybe if the big abilities had a cooldown that didn't reset between runs.