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I like the basic idea of the game, which is running around a shooting enemies that go towards you under a time limit, and I will say the game's art and music are quite superb, and the story is pretty dense as well for a jam game. My gripe with this game is honestly just the jump. It feels unnatural to just shoot up in the air. Its also too short to get up on platforms at times, and it also results in being able to clip through platforms that are above you. I can see from the game files that you're using unity, so I recommend you look into controlling a player using the rigidBody component since it gives you more control than just changing the transform manually (which is what I assume you are doing here). I recommend looking into this tutorial. Otherwise, pretty decent game. Would be more fun if the controls were fixed.

Yeh  we were struggling a bit in the end to fit everything in so it ended up not turning out as good  as it could have been,   but thanks for your feedback   really  appreciate it.