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I really enjoyed it. I liked the character flipping when she jumped. Kinda liked the slidy floaty movement as I got used to it to quickly get through the collection level.  It was fun trying different routes out to optimise the gem collection. It almost made me feel like having combat simultaneously like a tower defense would have been cool. The pikminy gems were very cute. I think sfx would add a lot to the satisfaction I already felt playing the game. There was a little lag because I think of how many gems I ended up having. Just some polish on signposting what the player is meant to do and go next is helpful as I was a little confused what a failure state would be. All the gems dying seems ok as you can go back to the collection area to have them. Is the point of the combat level to eliminate all enemies or just get to the exit door? But even though I wasn't super sure on that part, I still found the game fun to engage with and very satisfying.