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Lovely art and music! The game feels wholesome with sounds and visuals working well together. Maybe you can add more info about how the combat is resolved? I didn’t quite get it.

Thanks for playing!  The combat is definitely placeholder and really is as simple as "higher combat score = higher chance to win each clash".  You can raise your chances by having more stats but it's a bit too RNG reliant at the end of the day.  I tried to keep it simple for the prototype but I think this direction wasn't the best!