Nice attempt at a first game but has a critical issue with implementation of the settings screen. No default values were provided so after I put 1 in all fields I was stuck in a loop of constantly winning. Reloaded the game and tried putting 0 in all the fields and it totally crashed everything. Need to set minimum values for these fields with Math.Max or a similar method (so if the user picks a number smaller than the minimum the minimum will be the bigger number and be picked).

