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wow! i love the concept of the map being physically simulated as well as the players. and the ability to dash and block shots with you trail is really useful . 

though in space everything is relative. and it seems that the player moves through the controls oriented relative to the  level or the world rather than to the camera. which to me feels a bit off for some reason. perhaps i have it wrong. i'd love to see a devlog or something on this.


controller suport aswell would be nice for a game with this sort of movement and gameplay

Ah yes. The player and the enemies are children of the map to give the player more flexibility in movement. This is because when I was testing the game, I found it quite hard to catch up to the speed of the stadium when the stadium is moving really fast. The player also just acts like a pinball which might be fun :P but I wanted a bit more control. As for the controls, it is actually relative to the camera. The players being childed to the map might have just been where the confusion lies.

I would totally add controller support!... If I had one... O o f. I regret not making a devlog of this. There were many funny glitches that I encountered that were surprisingly funny. Anyway thanks for playing my game!