wow! i love the concept of the map being physically simulated as well as the players. and the ability to dash and block shots with you trail is really useful .
though in space everything is relative. and it seems that the player moves through the controls oriented relative to the level or the world rather than to the camera. which to me feels a bit off for some reason. perhaps i have it wrong. i'd love to see a devlog or something on this.
controller suport aswell would be nice for a game with this sort of movement and gameplay