I really like the premise a lot, it feels fresh and unique, and I think it could be very marketable. I enjoyed the tutorial, it got me into the game quickly without overwhelming me.
That said, I found myself wanting more intermediate goals and clearer feedback so I could tell if I was making progress, I was kind of struggling to figure out if I was doing things correctly or moving towards a goal. For example, after growing things on all the entrails and recycling all of them, I didnāt feel close to finishing the level. I wanted to clean up all the blood on the floor but it felt too tedious, not sure if that was a thing I should focus on? Similarly, buckets of water didnāt seem to provide enough water, which made them feel a bit tedious to interact with. I'm not exactly sure what the core-loop should feel like, but I think if you refine that and really focus on if its farming game, cleaning sim, or city builder might help refine it.
Even with those points, I think the core concept has a lot of potential. I can definitely see people finding this game really satisfying once all the pieces are in there.