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I really like the premise a lot, it feels fresh and unique, and I think it could be very marketable. I enjoyed the tutorial, it got me into the game quickly without overwhelming me.

That said, I found myself wanting more intermediate goals and clearer feedback so I could tell if I was making progress, I was kind of struggling to figure out if I was doing things correctly or moving towards a goal. For example, after growing things on all the entrails and recycling all of them, I didn’t feel close to finishing the level. I wanted to clean up all the blood on the floor but it felt too tedious, not sure if that was a thing I should focus on? Similarly, buckets of water didn’t seem to provide enough water, which made them feel a bit tedious to interact with. I'm not exactly sure what the core-loop should feel like, but I think if you refine that and really focus on if its farming game, cleaning sim, or city builder might help refine it.

Even with those points, I think the core concept has a lot of potential. I can definitely see people finding this game really satisfying once all the pieces are in there.

Thank you so much for trying it out! The cleanconomy is something I’ve been messing with so it’s nice to have some feedback on it, all of the values are from my own playtesting and based on vibes. Thank you for the positive words!