Probably one opinion I would share regarding Glide, is that you created the different Great and Minor Houses for Eridoor, but they don't seem to have much bearing on the overall gameplay. Thematically, that is the only comment I have, otherwise, I think your game is exceptionally designed! I think it is one of the best TTRPGs on Itch!
Viewing post in GLIDE - Part Two (Preview 1) comments
Great idea with the Houses. I was skeptical on including them in the game as they are ripped right from Dune by design. I will however include some interactions with them, likely through missions and relationship bonds.
The new system I'm trying, Bonds, allows you to access better resources, prices, and specialties if you reach certain levels with the Houses. This accompanies the Guild Progress, which is specific to your rank in each Guild in the same way as the original game provides. More on both systems in future update.
Ooo! Nice! I see your point, though! About the Houses being too much like Dune. I'm a Dune fan, of course, haha, so it is - in part - what drew me to Glide. But I think your ideas for expanding the Houses and the Guilds with the different levels depending on rank sounds great and works just as well! That all sounds really exciting! I just read through your 50 Settlements Preview, and I was like whoa! This is so much work and really well done! ๐ฎ It is very impressive! I cannot wait for this whole new version of Glide! It will take me some time to get used to the new gaming mechanics. I actually haven't played Ironsworn, so I'm not familiar with any of this yet. I cannot wait to try it out!