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I adore the fashimon designs! <3 The concept itself is creative and I found myself wanting to be more immersed in it. The gameplay during the posing battles didn't feel especially engaging to me, although that may be a matter of personal taste. I would have like to see a mechanic that made me feel more actively involved (maybe something rhythm-game adjacent?) This would probably be mitigated by having more opportunities to mix and match effects from the clothing you can put on. Either way, this is clearly a very ambitious project (especially for such a short jam!) and I really hope you continue working on it~

Thank you for playing N. A. Melamed!

Initially we were thinking of having the posing mechanic be something you controlled, similar to Pokemon moves, but we instead thought an auto-battle system would be better. Then after some testing we realised perhaps that was a little too simple and decided to implement the heart-aiming mechanic too.

Rhythm game mechanics would be really fun, that's a great idea! We're be open to developing the game further, if we all have the availability to. 

And thank you for liking the Fashimon designs 😊!