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(2 edits)

Alright, made it all the way through. Conceptually and artistically, the game is fantastic, but the execution is where it falters. The slowness of the character makes death more tedious than frightening. Having to go get the sewer key multiple times was a slog. And it doesn't really make sense that you can only use a bed once. I'd suggest switching that mechanic for diary pages. It'd tie our story more closely to Cathrin, and it's a more finite resource than a bed.

Edit: I do disagree with Eshball on the puzzles, though, they were fine. Heck, I thought the moth guarding the switching station was super clever.

Edit 2: Also forgot to mention that none of the vertical cart models contain coal. Figured out I could burn the second batch of moths by accident.

Wow, thank you a lot for this very constructive and in-depth review. Glad to hear you like the concept, story and art and didnt get to frustrated on the Puzzles! Yeah, the walkspeed is kinda slow, but it couldn't be much faster since you can already defend against most dangers with your light and shouldnt be able to outrun everything. But I see how it can get annoying after several deaths at the same part. We also intend to patch the coal-graphic bug, it unfortunately only triggers sometimes... In any case thank you, Im glad you made it out of the basement and we will take the criticism seriously in order to improve this and future projects :)