Thank you so much for this amazing pack!
Also wanted to tell that I had some issues when using Glow shader in web build so had to rewrite it a bit to avoid variable loop header. Because u__glow_radius acts purely like a quotient, fixing the problem was as simple as moving it from the header into the body.
I haven't tested other shaders in web yet but expect the same behaviour. It seems like some environments have this limitation, so I believe the pack would benefit from this change.
Kudos 🙏