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The more I played, the more I liked it. Getting good at the tracks seems to depend more on rote memorization of the obstacles rather than just pure driving ability, which isn't my cup of tea. But it's really fun to weave in and out around the furniture. Everyone racing to get to a chair at the very beginning of each race was funny and a charming touch.

I'm not a fan of the "health" mechanic. Being knocked off of your vehicle feels pretty punishing, and I wish there was an option in the settings to turn that off. It also was never clear what the electric vinyl-looking powerup actually did for me.

I don't know if this is just me but it feels like you can see more of what's ahead when you're going down instead of up? I could be wrong though.

Overall, pretty fun, with great controls and good sense of speed!

Thanks a lot for playing and your review! ๐Ÿ™

And yes, being good at the game/races is much about memorizing the tracks but also about reacting to different (mostly random) situations like being pushed away, trip over carpets - or being knocked off ๐Ÿ˜‰ I know that it can be punishing but at the same time you're only stay half as long knocked off than the AI opponents and the AI opponents have also a higher probability of tripping over carpets... I felt like this would dampen the punishment of falling off and was also required to not be too frustrating.

The "health" mechanic was a reaction to many earlier criticism where players asked why you could even get off the chair or not start on the chair right away. I want to have that "rumble for the chairs" at the beginning because I think it adds to the fun - and for that, I had to come up with something to make it more interesting ๐Ÿ˜ Maybe I'll add the possibility to refill the hearts in a future update... We'll see!

The blue energy bar and energy drinks you can collect is a kind of stamina. When you run out you'll slow down until it's being refilled again.

The "looking ahead"-mechanic is the same amount of pixels in every direction. It might be due to the perspective that some directions feel like looking further than others. 

I have some questions as well: did you try out any of the other seasons? What about secret codes (see community posts ๐Ÿ˜‰)? Did you find out that you can use some of the environmental props? ๐Ÿ˜‰

Anyway, thanks again for your review!