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Hey Cody!
Thanks a lot for your feedback :D

Glad you liked the FMV-style graphics, dual narration and various gameplay mechanics. It means a lot!

As for the controls (and rotating the camera with A and D), I'm always surprised how people react to it. At first, I thought that it'll make the game too easy. Some love it, some hate it, but funny thing is that casuals feel quite comfortable with it. I also opted for lack of camera controls, because each enemy is made out of A LOT of frames and GDevelop (the engine the game is running on) doesn't like so many high detailed sprites in one sequence (it also doesn't support more that one video per level, so I had to get creative). What that has to do with mouse controls?  

Each enemy has four animations - walking, attacking, taking damage and dying. Basic mutant is made out of like 237 frames. Another thing that made me drop free camera controls was working with actors (well, essentially me and my brother). If you had a free camera movement, you'd probably try to shoot everyone in the head. Here's the thing though, I would have to take into account every body part e.g in case someone decides to shoot the mutant in the leg. That would create even more sprites to cut out frame-by-frame and additional optimization issues for the engine. That's why every mutant has a one hitbox, despite all the sophisticated frame sequences.

As for kicking animations, I'm constantly tweaking it to make it right. It was even slower before, so I guess I'll have to speed it up even more. Gotta be careful not to go overboard. It's really cartoonish on higher speed. What's worse, when I was recording it, I had to stand on my right leg, put my left leg around the tripod and fake a kick in a way that I wouldn't fall on all the gear in front of me. Maybe that's why it's hard to read, but the gist is that you will hit everytime when the enemy plays it's attack animation. You have about 2-3 seconds to react, so it should be enough. When in doubt, just charge straight at them and kick them away :D

Anyway, thank you so much for giving One Rotten Oath a chance!
Have a good one and good luck as well!