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I think the biggest friction point in that regard is that you jump to full speed immediately, so small movements/adjustments become very difficult. An acceleration curve was on my todo list, but it was lower priority than everything else I was able to squeeze in before the jam deadline. I was just thinking now that I could also maybe implement a button that gives slow/precise movement, but the game already does have a lot more controls than I had originally intended! Either would be on the roadmap for any post-jam development.

I'm not sure whether you've unlocked it, but if you haven't, there's an upgrade that shrinks the placement radius, and you might actually find a little extra space between satellites to be beneficial.