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By "up" I did mean W since I use WASD. I've never seen alt gr be used in a game before, it's so niche I usually forget it exists.

I just checked - the jump height doesn't change based on how long I press the key, maybe this is a web issue too. And yeah it's not a soft lock because the attack has a wee upward boost but I still recommend making the bubbles respawn after they go off screen.

While I'm here, I have another critique, I think there should be checkpoints - have a shorter run back to the new section, because once you've gone through a bit the first time (or at least first few times) it isn't interesting anymore.

Yeah, checkpoints are just one of those things missing simply because there was no time left in the jam. And you're right, the change of jump-height somehow got lost along the way.. However... I will change pretty much everything with the next update, as the game right now is far away from what I intended. I tried new ways of doing things, but not everything turned out how I expected. I would've never published the game in this state if it wasn't for the jam.. ^^' But anyways, thanks for your feedback~

I don't blame you, I think solo jam projects are doomed to be unfinished.