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(1 edit)

Thanks for playing! :) 

"Up" is just one option to jump, you can find the others in the description of the game. I think a gamepad is the best choice anyway, but for keyboard I'd prefer "alt-gr" to jump. EDIT: Tested again; somehow I did'nt realize that "alt-gr" seems to only work in the download-version. Another alternative for jumping would be "w" though.

You can jump a bit higher if you hold the button longer, also you can use the attack to get even higher while in air. 

You can't be softlocked in the first valley, I've tested everything so you'd be able to make it up there without the bubbles.

Regarding the fullscreen: Well, I don't know. I just used it like Unity gave it to me. There's no code from me for this, so I'll have to google it myself to find an answer.

By "up" I did mean W since I use WASD. I've never seen alt gr be used in a game before, it's so niche I usually forget it exists.

I just checked - the jump height doesn't change based on how long I press the key, maybe this is a web issue too. And yeah it's not a soft lock because the attack has a wee upward boost but I still recommend making the bubbles respawn after they go off screen.

While I'm here, I have another critique, I think there should be checkpoints - have a shorter run back to the new section, because once you've gone through a bit the first time (or at least first few times) it isn't interesting anymore.

Yeah, checkpoints are just one of those things missing simply because there was no time left in the jam. And you're right, the change of jump-height somehow got lost along the way.. However... I will change pretty much everything with the next update, as the game right now is far away from what I intended. I tried new ways of doing things, but not everything turned out how I expected. I would've never published the game in this state if it wasn't for the jam.. ^^' But anyways, thanks for your feedback~

I don't blame you, I think solo jam projects are doomed to be unfinished.