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DokiKingdom: Battle of the fishies's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #93 | 2.958 | 3.095 |
| Creativity | #141 | 2.867 | 3.000 |
| Gameplay | #142 | 2.412 | 2.524 |
| Overall | #146 | 2.521 | 2.638 |
| References / Humor | #160 | 2.093 | 2.190 |
| Ambience | #161 | 2.275 | 2.381 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit into the theme?
We have created a system where chain reactions fit perfectly! Eliminating one enemy takes out the other! While protecting the Castle known as DokiKingdom!
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Comments
Fun game. Saved Doki kingdom!
Thank you for saving Doki Kingdom!
Good game idea. Simple to pick up and play. The artwork was nice. And it's a cool way of implementing the chain reactions.
For some feedback, the explosion sound is a bit loud compared to the BGM. And hard mode is impossible. Not only does the Chonky Goon not move fast enough, the chain reactions don't reach quick enough either for the fast moving enemies. When I hit one of them, the chain is going, but by then the enemy has already breached the castle walls.
Yeah we didn't have time to test everything, I'm now looking at it now and I noticed it is definitely impossible. As for the explosion I couldn't get it to work, but thank you for your support. At least you tried the impossible level, I honor your courage.
Some of the screens could use an improvement in layout appearance, such as the end of game screens and the credit page. I was able to beat almost all the modes, with the exception of Hard. Easy went on for too long, there was no explosion in the chain, and the fish color blends in too much with the castle floor. Normal and Medium were both solid game modes and I'd probably replay them.
The Hard mode felt near impossible to win, especially as the character movement was the same and the enemies went way too fast. I would hit one in the chain, but the rest would count as a hit on the castle before the chain could destroy them.
Visually, I'd recommend also adding an effect or indicator to better let players know when a hit occurred, as I was confused on how far enemies would need to be hit before I finally got in the swing of things. That, and a better visual element to let players know that the hits won't land after the time is up.
Thank you for the feedback, yes the fish did blend into the floor sadly, we accidently used the same color. An effect letting the player know is a very good idea. In the moment we were trying to put together something quickly but we ran out of time, so we didn't have much testing but we definitely had fun making it. Thank you so much for playing! Thank you again for your feedback.
Love the fish combos!
Me too! My friend came up with the idea, she is so smart :)
This was really cute! This had me nostalgic for the early 2000s era internet when I would chance upon random flash games. I found medium/longgoon mode to be a good balance of difficulty and playability whereas easy was a little boring and hard was near impossible. Nice job!
Funny enough when we finished creating this game, I took a long look at it and thought to myself, this looks like a flash game I found on the internet somewhere, so I literally started dying when I saw your comment, because it was so real. Yes the game is very cute, my friend drew all the assets! :)
I PROTECTED DOKI FROM THE EVIL FISH!
Very fun and easy to understand game! :D The MS paint art is very charming!
MsPaint for the win! Also I honor your courage for protecting the Doki Kingdom.
Quite monotonous — my project ended up with the same problem. I had lots of ideas that I didn’t manage to implement. A short tutorial would have helped, and one downside is the lack of feedback for the player — I honestly wasn’t sure if I actually hit the enemy or not.
If possible, please review my project, I would be grateful for an honest review.
This is actually so fun! MS Paint for the win! It took me a bit to understand how to attack, but once I did, it was great. Wish the timers for the levels were a bit shorter, but I enjoyed it! Also really liked how you interpreted 'chain reactions'. Great job! :)
You're so right, I definitely should have added a tutorial but I was so worried about not finishing on the deadline that it didn't even cross my mind, but we have learned from this and I'm thankful to be apart of this GameJam. The chain reactions idea came from my friend, he is very smart, shout out to him!