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(+2)

In theory I set things up so you can counter a grab by either jumping or doing a DP as early as possible. If you're getting thrown out of those, there might just be a bug there that I need to fix!

In either case, I've been considering making characters invincible to throws on wakeup for a few frames. I know that throw loops have been a controversial topic in the FGC lately.

(+2)

games like GGST use about 5 frames of throw protection on wakeup and after blocking - it seems like a fairly moral design decision.

(-1)

When you knock down the bot, it's fine, but when you get knocked down, 9 times out of 10, the bot will just stand over you and grab the frame you get up.

You can hold up or buffer a reversal to dodge grab