Hello! Thank you so much for your honest and constructive feedback. I really appreciate that you took the time to try the game, and I agree with most of your points :)
First of all, thank you again for playing. I know that people prefer fast-paced experiences these days, and I completely understand that the game may feel a bit slow at the start .-.
Before I respond to your notes, I’d like to mention that this game was originally designed to be played offline, and the digital version is only a demo. I’m still a beginner game developer, so there are many things I plan to fix and refine.
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I will definitely work on a more optimized version in the future.
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The login feature may be fully authenticated later on, but for now, it’s just a way to test different accounts.
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You are completely right about Adventure Mode. I started working on it, made some changes, and never finished. That was my mistake, and I will fix and update it as soon as possible.
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I also apologize for not having a tutorial or in-game rulebook yet. I will prioritize this, and I agree that the energy and resource points need to be displayed more clearly.
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Good point about the Deck and Graveyard controls, I’ll look into improving those.
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I agree about the hero collision size. I’ll increase it soon.
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You’re absolutely right about the icons. Right now, only the resource icon is different, and it’s not very intuitive. I haven’t figured out the best solution yet, so I’d be grateful for any recommendations!
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I understand that the card text is small. Since this game was meant to be played physically, I kept the text in a traditional style, not like other digital-only card games. I may look for a better way to display text in the future.
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I’ll also focus on improving the visuals.
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You’re right about the solo game timer. I’ll extend or remove it to make the first experience more relaxed. Thank you for pointing that out.
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I created a large number of cards, but kept the starter decks simple so they’d be easy to understand without a tutorial. This might make early matches feel straightforward, but after more testing, I’ve seen that different strategies and counterplays do appear, even with basic decks.
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At first, I added more complex mechanics, but it became overwhelming. Right now, I think the balance between Mana and Gold resources is a good foundation, as focusing heavily on one area creates weaknesses in another, which adds strategic depth. I know it still feels a bit generic, so I’d like to emphasize the Gold-based strategy more in the future.
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Regarding card design, I made all the frames myself using Adobe Fireworks, not Photoshop. For illustrations, I mostly used MidJourney. Keeping consistency was challenging; I had to do thousands of attempts and edits, and some cards had to be scrapped because the artwork didn’t fit.
Thank you again for testing and for your feedback. I hope you’ll try the game again after I fix the UI, Adventure Mode, and some card-related issues. Your support means a lot! <3