

first a link to the game page so you can see it yourself:
https://yoel.itch.io/modern-beast
its just a prototype for now, so there isnt much.
the vision is to make a working and balanced turn-based game where you place units, move and use their abilities, think Warhammer but more rule-bending abilities like in Magic The Gathering.
the players will have to plan and combo units and abilities like buffs, debuffs etc.
most of the core mechanics are implemented in the prototype. but gamdev is a long slog.
i am awere of some of the problems.
on reddit thier biggest turn off was that it didnt have a background (its not urgent) and that its a "one mecanic game"? im not sure what they consider mechanics.
oh and they despised my art.
i hope people here are more sane and understand im only a hobbyist that wants to make a game (and it will be free to play).
im aware that the gui is not optimised or comfortable (from feedback i got) .
for now its hotseat and i know its not optimal for everyone.
Multiplayer for a turn based game is a bit simpler, in fact i can use HTTPRequest to relay changes to the board, or WebSockets, whatever i chose its for later. i want to flash out things first.
no win or lose condition or screen. again its not a priority as of now.
and im aware its not balanced.
for now i want to add more creatures and abilities.
i would also like to test it aginst another person and see how they react live and how people play the game as it is.
maybe via screen sharing.
its also a framework so ill have to get any documentation up and running so people can use it to make a game in that style.
you can contacn me here.
(if i dont respond send another messge)
on reddit: yoelr (u/yoelr) - Reddit
or discord : rolen3336
or via my old contact form:
https://yoelspacesim.wordpress.com/