Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit)

Hey, thanks Ameripon 👍

Yeah, given the time I had (about 4 days) I felt it would be best if I use my MR framework as a base and then build the experience on top of it. Which surprising still took a solid 3-4 days non-stop to add the new experience and get it all working right! (Looking back, I don’t know why I put myself through that on every Jam 😅). 

Yeah, the model of the camping robot is from a previous jam, but I had to reimplement it for MR, even the lip syncing code needed to be redone for Quest, so it ended up being a big chunk of work. But hey, felt like it worth it in the end, I also prefer that style of character in MR rather than the phone too, so I might reuse that at some point. Maybe release something next year with that style of character in it 👍

Shame about the room scan mismatch, I mean it’s best to rescan the room every time, but I know people aren’t going to do that. Good idea on the respawn of items. In MR you’re never sure where objects are going to spawn or end up - that’s one of the trickiest parts of MR! Plus, those tent panels are thin too, maybe adding a handle on the back or something would help too, but having a spawn button would definitely help  

I did think about adding robot reactions, I mean, the first thing people did was to swat the robot in the face when he appeared… but it was definitely a time thing, I just ran out of time to add that. However,  it’s definitely something I’d like to add.


Thanks for the feedback, super helpful 👍