Thanks Mr. Beard 👍 Like yourself, I do like putting some humour into these Jam games - makes it more fun!
Yeah, I’ve been quietly refining and improving the Blender->Game pipeline over time and it’s quite speedy now, it also involves Substance Painter now too. I’m more than happy to help you out and take you through it. The main workload is in the Unity shaders to be honest.
As for the time, yeah, I didn’t leave myself much (I really should’ve started earlier), but I basically throw all the time I had into it over 3-4 days. As you can probably tell, I used my existing MR framework and then added a bunch of new custom stuff on top. Even so, that was still a lot of work in the end - damn feature creep and all that! 😅