Yeah, I struggled with the best way to implement "start and next" I probably should have just had it float in front of the player as a 3D UI object on top of all the geometry in the scene similar to the Win and Fail UI, but I built that first and then I didn't want to go back and change it and couldn't think of a more elegant way to handle it and well it is what it is. Ideally, I would have the characters follow a navmesh with waypoints and walk up there themselves but that was beyond the scope of the jam.