Fun game, thanks for including my character and snake concept :) The premise the of the game is cool, I like the farting mechanic too, very funny power. I had a bit of trouble controlling the character as the inputs for my A and D keys seem to be switched. I also glide along the floor, which feels a bit slippery. The double jump idea is cool, though my character seems to be able to do a triple jump and skip the first floor of platforms, and a couple more too. As I walked along the bottom of the screen, I could see the text was trying to tutorialize mechanics and gives me quick lore dump. I the texture of the sand on the platforms, but the platforms themselves blended into the background (since the colours are quite similar). The difficulty select is quite funny. I find the mention of the skip button quite a funny easter egg (funny reference from the stream). The hitboxes of the platforms and the enemies are a bit unforgiving, I sometimes hit my head or die when I am not touching the enemy sprite. The duck the the thumbnail is a bit uncanny. The different levels are nice, and the enemy and player designs and animations are cool. Overall a tough, but fun game. I didn't make it all the way to the top, I managed level 3 and fell down. Maybe a checkpoint mode would be nice.
Viewing post in Sir Quackamore jam comments
Hey! thanks a lot for trying it out and for the detailed feedback :) ....
the inputs are switched on purpose + the gliding, to make it more difficult to play ...remember you selected "Hard" mode :D .....also to show that Sir Quackamore is drunk....
regarding getting killed by the enemy..... you get killed if you enter the enemy vision only and not just by touching the enemy ...that way Sir Quackamore can jump on the enemy head ...now don't ask me why he would jump on the enemy head ...that's what he likes to do :P
I purposely didn't put the checkpoints ...again to make it hard ....if you fall down, you start again ....hehehe :D