woooooooo!!!! I finally won!!! (cheesed it a little by mass upgrading my swordsmen) btw - could I suggest some qol improvements? I would really like to be able to see the dice faces of my actual unit displayed in the same format before I purchase a face upgrade cos otherwise I have to remember it since the spinning dice isn't helpful in that regard.
Also I can't see information on damage types? Like which ones deal more damage? Also the dove upgrade didn't seem to work on my goblins but they are the only unit that I think has less than 5 base dmg? I can't see their dmg though cos I think the hover tooltip hasn't been implemented yet but I believe it is 0?
Also, would be cool to see data such as the map level progress, how many deaths etc. in the shop and be able to navigate back and forth. I do think the difficulty is a bit tough though. There's a lot of rng which makes sense but I noticed once or twice I even faced someone who had 4 units on the first level? Also when I restart my run if I didn't lose it gives me the same battles. Regarding battles, might I suggest having a draw option if neither side can damage the other?
I think would also be nice to have a custom lobby where you can test out strats and ideas where you can decide each side's units and upgrades. That way I could for example test out if 10 swordsmen beats 10 axemen without upgrades for example and figure out damage type advantages.
I really enjoyed playing the game! Sad it's over now. Also just an idea which you might wanna ignore haha but what if you made a separate easy mode campaign (that's essentially the same but you can get more permanent upgrades by doing achievements - like use only ranged units for a run etc.) So more casual players can win too.
Finally, was wondering if might be an idea that if you buy a reroll and don't use it - it carries over to the next round?