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woooooooo!!!! I finally won!!! (cheesed it a little by mass upgrading my swordsmen) btw - could I suggest some qol improvements? I would really like to be able to see the dice faces of my actual unit displayed in the same format before I purchase a face upgrade cos otherwise I have to remember it since the spinning dice isn't helpful in that regard.

Also I can't see information on damage types? Like which ones deal more damage? Also the dove upgrade didn't seem to work on my goblins but they are the only unit that I think has less than 5 base dmg? I can't see their dmg though cos I think the hover tooltip hasn't been implemented yet but I believe it is 0?

Also, would be cool to see data such as the map level progress, how many deaths etc. in the shop and be able to navigate back and forth. I do think the difficulty is a bit tough though. There's a lot of rng which makes sense but I noticed once or twice I even faced someone who had 4 units on the first level? Also when I restart my run if I didn't lose it gives me the same battles. Regarding battles, might I suggest having a draw option if neither side can damage the other?

I think would also be nice to have a custom lobby where you can test out strats and ideas where you can decide each side's units and upgrades. That way I could for example test out if 10 swordsmen beats 10 axemen without upgrades for example and figure out damage type advantages.

I really enjoyed playing the game! Sad it's over now. Also just an idea which you might wanna ignore haha but what if you made a separate easy mode campaign (that's essentially the same but you can get more permanent upgrades by doing achievements - like use only ranged units for a run etc.) So more casual players can win too.

Finally, was wondering if might be an idea that if you buy a reroll and don't use it - it carries over to the next round?

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oops - you can see how many deaths my bad, completely forgot - but I'd like to see how many levels are left? just a small thing but yeah

(+1)

My dude you just created a new meta with your swordsmen.

Congrats on the win! Seems like you've shaken up the meta with your army. We all thought that it was full ranged or bust!

Thanks for sharing your thoughts. You're totally right about that, we're going to get a new update soon that shows the dice faces in the forge!

Yeah the damage type info hasn't been surfaced properly. Its more the interaction between armour and damage types. Its quite minor at the moment but Ill try squeeze that info in the next update. As you say, the tooltip is missing but its on the list of fixes coming soon!

What do you mean by map level progress? We're keen to track that sort of data and in future we want to better fine tune the ghost-matchmaking so things are a bit more balanced. The "draw" option is a good idea - on the list it goes!

The custom lobby is a cool idea and Ill definitely put it on the backlog :D

We're stoked you enjoyed the game and hope you continue to shake up the meta. Keep an eye on the game, we have new content and updates coming soon. Plus as more players join, your Fool King may fall and you'll have to regain your throne!

Currently you will have base reroll of 1 for every battle and can buy extra "once-off" rerolls in the shop. If you don't use one of these temp reroll then you hold onto it until its used.