Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

While i like the idea of the skill stats, i'm also finding them pretty frustrating. My pet will gain stats randomly(?) and then i have to try to balance things out or figure out which toy i need to not give them, and there's no indicator of how high the stats need to be for the overriding to happen? Then if youre aiming for the 2 star evolution via stats but want a different star evolution for the next step, you have to do a tooonnn of grinding to get the other stat to surpass it. I'm not sure how balancing it differently could even happen or if this is just a me problem but....

(+1)

Hey, thanks for the feedback, what you are saying is completely valid and I'll try to find a solution for it, either by adding an indicator to the UI, letting the player choose which path they wanna take or something else completely. The bound after which the skills take over the next evolution is 30%, so if you have less than that you'll still get the original care rating based evolution.