Thanks for your feedback! It’s getting very close, I’ll be taking down this dev build soon and replacing it with the cut-down Steam Demo so you picked a good time to try it.
Would be nice if stealth melee one-shot the grunts
It’s all down to timing, the strike has to connect before you physically run into them.
Hit detection was also a little wonky
Sometimes obvious hits will occasionally miss so I don’t think it’s the hitbox, but I’ve had a very hard time catching this.
I got really stuck on the second level. There’s a light on a ledge nearby the bridge you need to drop down.
I don’t want to remove this light because then it’d be too hard to see the grunt up there, but I can put another light on the ledge you need to climb to get to the switch so it’s more obvious.
might improve how the gun feels
The SMG is intended as a backup weapon and I am intentionally avoiding anything that could make it a workhorse.
Having a button to press that shows all the key and door locations through walls
Oh hell no
They honestly seem a little too inaccurate
As long as you’re strafing, I’m trying to replicate the role of the hitscanners in Doom which can’t hit the side of a barn if you only move laterally in relation to them.
If this is a joke for the hardest difficulty it was very funny.
It wasn’t necessarily meant as a joke, but I’ll take it.