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The game was fun to play!

I like the art, the silly storyline and the swarm controls.

There are some elements that confused me:

- The main menu operation is very unusual. It made me think the only available options were the ones shown at the beginning (but there's also an options and a shop button, which I know are not implemented, but it seemed like they didn't exist). Using the keyboard arrow up/down or W/S keys to change the selected option would be a nice thing to have.

- It was not clear from the start that the bullets go where you click on the screen. The bullet path in Doki's first shot made me think I could only use Doki.

- It was not clear from the start that the yellow boxes are "bullet sponges".

- It was not explained that the green buttons can only be activated at certain energy levels. Or maybe it was, but the way it was written was not clear.

I would suggest adding a small instructions screen when starting the first level that shows each game element and a short sentence describing what it does. For example: A picture of the swarm of bullets and a mouse icon with text "Click to order the swarm where to go". A picture of the bullet sponge with text "bullets disappear when they touch this", a picture of the green button with text "Use it to open doors. Energy bar must be more than half full."

Overall a very unique game! Well done!

Thank you for playing my game! For your notes, the main menu took 18 hours straight to code and was a nightmare. I wanted to include arrows keys but it became too complex. I should have accounted for them from the start and built around it, that was my lack of foresight.

You are not alone in not knowing that you can control the bullets. I should have been more clear on that, and it stems from the game changing direction. (You used to be able to only control Doki) and should have had more thought.

The idea was between the sponge texture and gamer knowledge that it was a play on bullet sponge. But you are right I should have added clearer indication, my apologies for the confusion.

It was explained about the buttons actually, though I could have done more this is true.

I did include a short tutorial into the dialog, but my code was too rough to implement anything more. Pictures for tutorials sounds marvelous though! Most people are visual learners, so I will keep this idea in mind, thank you so much!