Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Added new MFA that incorporates a modified version of the controller that was donated by Linky. You can choose to use either control method as both will be present in the final project. Here are his notes...

  • I made API interfaces for things like Touch Handling and Gamepad, fully documented both the backend and frontend extensively, and abstracted (hid) the backend in Behaviors.,
  • Multi-touch handling is now much more dynamic and API-like—no more hardcoded Touch Object clones. It can handle as many touches dynamically and is interfaced like an extension would be (Widget Design). You can control many aspects, including the max number of touches, which I set to 3 by default to match the original example.,
  • The Global Value interface is now just used for internal data sharing, while actual input checks are now done through the "Gamepad" object.,
  • Major cleanup: renamed many things, readjusted hotspots, organized into named layers, added more descriptive comments, etc.,
  • More OOP-based in general.,
  • Adjusted some app properties—cleared the default menu and tweaked some Android and iOS settings for more suitable defaults.,
  • Cursors Qualifier is no longer needed to be reserved with the new Multi-ouch System.,
  • Moved Handheld Button Sounds to be handled in the Main Frame rather than Sample Game Frame (I think it makes more sense that way)

Let us know if there are any questions!