Hi, i played for a couple of times. Here is my feedback on the questions: 1. Moving on the beat was quite easy after a little practice. Like you have mentioned in the points below, once there is sync with the audio, it will feel much smoother! 2. I think for a short level like this it was pretty easy (took me 2 tries to get to the exit with the spheres) But if you make larger levels, it will definitely be a nice challenging puzzle. What i thought could be make it a bit better is maybe if there was a bit of random movement to the monster? Right now its easy to guess since its predictable and so it feels a bit easy. 3. I think the pacing is perfect, but if you added some off beats or missed beats.. it would add a nice variation. Right now its just a constant 1 2 3 4 rhythm, so it may need some variation especially if you have longer levels. 4. I think the goal is pretty solid, collect spheres and get to the exit. Maybe you can add a bit of a pacman type mechanic where if you eat a particular powerup, you can harm the monster? You can try for later levels .Overall feels like a nice prototype for a game, excited to see the final version of this :)
Thanks for the much needed feedback! The monster behavior is something I definitely want to improve. Now that I have the main level greyboxed and there's enough space I'm thinking of giving her chase and patrolling modes. Maybe the chase triggers after she sees you and then instead of a movement every two notes she randomly switches between moving on every note and every two notes. That along with some penalty for missing a note might make for some tense situations.

And I'm not sure if I'll have time to work on varied beat patterns but I agree that it would make things more interesting T_T