Figuring out and developing ideas for the future of our Experiment. The more you play, the more you learn in this game. Judging by the idea of how deep you'll have to descend to retrieve the artifact, which is already quite a challenge, it will likely be 10 levels to descend and a storyline in which we'll have to return to the top, which would provide another 10 newly generated maps for the return, plus two maps (surface) and (path to freedom) at the end of the game. That's a total of 22 maps to explore, at least I think so. But as we know, since this is a BETA game, I don't know if it allows for completion yet. In either case, the game will probably change further, and I think it will be more expansive to explore than before. In the game itself, you might already encounter things like scaffolding, a climbing hook, and rock-crushing drills that would make the return easier :).
Following this lead, another cool idea for ACT 2 is born. Something went wrong during the return to Earth and our return ship was damaged by a hail of meteors and crashed in an unknown location. To return, we have to descend again and explore the remains of an old complex of an unknown civilization, delving into dark corridors and cave systems and looking for the necessary elements to repair our ship :) Just figuring out the game gives a lot of satisfaction, and coming up with new ideas for the game is pure pleasure. I believe that releasing the game in the demo phase on Steem is a bull's eye :)