This is a really fun puzzle game, great entry!! There's a bit of a learning curve but when things start to click you get that nice wrinkled brain feeling. The flow of red to green and vice versa immediately after you perform an action is such a good touch of juice, it makes your decisions feel very impactful. The puzzles themselves are well designed and feel satisfying when you finally solve them, not frustrating. I got stuck on puzzle 5 but had fun trying to think it out. A couple of quality of life critiques I would say is the intro cutscene to the level is good the first time, but when you have to restart a level multiple times it gets annoying having to wait 10-15 seconds before attempting again. I think just having the cutscene playout when you first attempt the level would be a good compromise and then let the player start with the level all set up when re-trying. In a similar vein, the ability to restart a level on command by pressing R or something, instead of having to complete all your moves first would be helpful as well. The gameplay is really fun!! So removing stuff that delays that is good. But I think the cutscenes themselves are really good and would work great for pacing by just having them play once. That being said really fun puzzle game with a charming aesthetic, I very much enjoyed my playthrough, keep up the good work!
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I really appreciate that you enjoyed the game, and thank you so much for sharing such a detailed play experience! You’re absolutely right that the animation speed can feel a bit annoying for players who are skilled or just want to retry quickly. My current approach was to add an option in the settings to control animation speed, but I realize that’s not ideal—many players might not notice it, and the animations can actually be helpful the first time you play a level.
Your suggestion to only play the cutscenes once is a great idea, and adding a retry/skip button definitely makes sense too. Thanks again for the thoughtful feedback—it’s super helpful and encouraging!