Overall i'd say the free chapter did it's job as it made me interested in the full game. A couple bits of feedback I would give for the full paid version would be to work on optimization if possible. For much of the short play through I had a great frame rate of well over 100 FPS but it did drop down to the 40's at times for no reason I could see. Glad to see you used Vulkan over OpenGL for the Linux version. I would also say to try to have the models match up to the text. For instance when it said that the bike wheel was bent the model for the bike looked just fine. These are little nitpicks because overall I think it was pretty good. Good luck !
Wow! Thank you for a such detailed comment! I am glad someone likes my games and it powers me to continue focusing on developing this game so THANK YOU!
Yes, work is still in progress, with total of 4-5 chapters the game is planned to release on itch.io somewhere between October-November.
And yes, I am focusing on smooth gaming experience on low budget PCs (just like mine for developing games).
Ps. If Mistbourne will found its audience - will release it on Steam and other game stores by the end of this year.