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(4 edits) (+1)

I'm getting a black surface.

I'm getting no errors.

I'll look into the things you suggested, thanks for your input!


EDIT: I also tried rendering with Superpower's renderer (in gameInstance.threeRenderer) and that didn't work either. I didn't edit the time uniform, that could be the problem.

EDIT 2: trying to set the map of a MeshBasicMaterial doesn't work. Type script won't let me set a texture property to a WebGLRenderTarget.


EDIT 3: I got it! I was forgetting to do a normal render after rendering to the target. I thought it wasn't needed.

Thanks for your time and help :)