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Fantastic! I love the combination of discrete logic puzzles with twitchy realtime action. And everything looks and sounds just perfect. Well done!

Did notice one minor bug. In the first half, I think it was the second room with the troll, troll got killed just before the dialogue started, and she spoke a line apparently from beyond the grave. (but no harm done of course)

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Thank you very much for the feedback and the bug you found! Although, perhaps this can be considered proof that love is stronger than death. But to be honest, I once again did not have enough time to test and polish everything, and if this is the only issue you encountered, then you are very lucky. Right after the voting ends, I’m going to release an update with bug fixes, improved visuals, and a new npc.