thanks for the really in depth feedback!
As for the air control problem it is mostly a miscommunication from our side. The game has air strafing the same way titanfall does, so there is plenty of air control. To change direction mid air you need to input a sideways input (A or D) and smoothly rotate the view in that direction. This allows directional changes of over 90 degrees with minimal velocity loss.
Another feature is the slam that you can perform mid air (Ctrl / C) that allows you to slide out of the ground impact if you lend while still holding the key. That combined with a jump right after, can bring you to immense speed.
Ideally we would have had a tutorial to teach the player how to move, but it was either that or finishing the game lol
To play even more on the color mechanic we wanted to add walls and platforms that are there for only one color channel, and possibly have bosses with weak points of different colors, so you need to switch color channel to destroy them