Nice game, very fun! Between the music and monochrome color palettes, I couldn't help but be positively reminded of "Tron."
The stat breakdown at the end of a run made me feel that I was improving, which made me want to try again and again until I developed a successful strategy. So that loop obviously works really well for me and could likely hold my attention for a good while longer if new enemies were to be progressively introduced in later waves that force us to continue developing and changing that strategy.
I had the feeling that the character was quite heavy, given the clanking footstep sound effect and the limited aerial control. That made some of the platforming quite challenging, especially under duress, and almost all of my runs actually ended with me falling off the level. Certainly this is a possible skill issue on my part, but I found myself wishing I could enhance control of the character in the air, perhaps even with a temporary pickup or some form of permanent progression between waves.
I loved how the UI used a subtle layer of RGB pixels in different elements to tie it in visually to the game world no matter which color channel we're currently viewing. And I thought using the volume knob to access the settings on the main menu was a clever touch. Really great entry, y'all! Very impressive!
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thanks for the really in depth feedback!
As for the air control problem it is mostly a miscommunication from our side. The game has air strafing the same way titanfall does, so there is plenty of air control. To change direction mid air you need to input a sideways input (A or D) and smoothly rotate the view in that direction. This allows directional changes of over 90 degrees with minimal velocity loss.
Another feature is the slam that you can perform mid air (Ctrl / C) that allows you to slide out of the ground impact if you lend while still holding the key. That combined with a jump right after, can bring you to immense speed.
Ideally we would have had a tutorial to teach the player how to move, but it was either that or finishing the game lol
To play even more on the color mechanic we wanted to add walls and platforms that are there for only one color channel, and possibly have bosses with weak points of different colors, so you need to switch color channel to destroy them