This is a fun combination of ideas! The looting mechanic is satisfyingly strategic (the rotation adds so much, and works great on controller) and I can see how it makes building up an inventory that can support a defense interesting. Unfortunately I died of thirst on my first attempt, so these are only my initial impressions before I try again this weekend.
It would be nice if dragging was the primary way to interact (with the current options there for accessibility), it would make it feel more like a toy. There was also a typo where it told me “you can do that now” when I tried to do something during the tutorial that I could not do. I thought the tutorial was pretty good at explaining what was going on, though you probably don’t have to explain the floor or bin.
I accidentally spent a long time waiting for the next wave after the tutorial ended and got hungry. I thought the hungry noises were attacking monsters at first, some highlighting on the low bar would help.
I don’t know how much art is placeholder, but the mix of vector with wasteland was interesting and made me laugh. Really made the truck feel out of place in the wasteland 😆
It would be nice if the backpack auto-selected when opening on controller, it would make item management much faster.
Overall this was really fun, and I’m excited to play as our hero Luigi again!