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This is a fun combination of ideas! The looting mechanic is satisfyingly strategic (the rotation adds so much, and works great on controller) and I can see how it makes building up an inventory that can support a defense interesting. Unfortunately I died of thirst on my first attempt, so these are only my initial impressions before I try again this weekend.

It would be nice if dragging was the primary way to interact (with the current options there for accessibility), it would make it feel more like a toy. There was also a typo where it told me “you can do that now” when I tried to do something during the tutorial that I could not do. I thought the tutorial was pretty good at explaining what was going on, though you probably don’t have to explain the floor or bin.

I accidentally spent a long time waiting for the next wave after the tutorial ended and got hungry. I thought the hungry noises were attacking monsters at first, some highlighting on the low bar would help.

I don’t know how much art is placeholder, but the mix of vector with wasteland was interesting and made me laugh. Really made the truck feel out of place in the wasteland 😆

It would be nice if the backpack auto-selected when opening on controller, it would make item management much faster.

Overall this was really fun, and I’m excited to play as our hero Luigi again!

(+1)

Thanks for your review and feedback. I'll keep your suggestions in mind to improve the game.

I played a bit more tonight, with more luck! The looting mechanics are satisfying and swapping between pistol for looting and the ak (with rarer ammo) for defending felt nice. I’m not sure if I missed something, I did the loop of looting and returning to defend a few times and only a few slimes spawned each wave. Grenades make quick work of them!

The locations and unique loot are good too, this has a lot of the things I love about survival type games in a unique and satisfying little toybox. Looking forward to more!