I'm designing new UI for my RPG game.
which one is better?



Should I move HP on a character or hide monster HP if it cluttered?
I'm not a RPG player, but I would do something like this to reduce clutter, but still while remaining straightforward and simple. I think it also makes it quicker to check the stats of a character because the stats and health are right next to them, instead of in another box. Thanks for the opportunity to have some fun while drawing in MS Paint.