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This is all very cleverly done, I wish I was better at it. It took a little bit to comprehend how to manage the Tetris portion of things, specifically rotating blocks since the relevant key was dependent on ship orientation. I had originally though that the direction you encountered a shape from was what determined the rotation and that once in the ship they were static, but I simply hadn't tried all four arrow keys. 🙃

I'm not sure how to read the sonar, I didn't know if a blip on the right meant I should steer to my right or the ship's right, so I spent a lot of time drifting aimlessly. Ultimately I have a dismal score and earth was doomed, oops!

I also feel bad for the asteroids since they start crying after being mined to an certain extent...

(+1)

Thank you for playing and giving your analysis! Here are some points on your ponderings: 

It's all old school technology, so Tetris attempts to play as the original did, including how tiles appear and are being manipulated with arrow keys. I was thinking of let the pieces land using ship thusters only, but it was way too fiddly for me as a player to handle. Being able to stop the piece mid-air was another helper that I just had to put there for playability's sake. 

As for the radar, it too is old, and merely tells where asteroids are in relation to your ship's nose. It's up to the pilot to decide what to do with that information.

You are right to feel sorry for the asteroids, nothing and nobody is completely evil. It may turn out that these asteroids are merely pawns in a game that was set in motion for reasons that are not yet known, and are clearly beyond this game jam's scope. Who knows what further information is revealed in the future...